![]() ![]() Parenting (and un-parenting) objects in Unity is *really* slow, and I realized I didn't need to un-parent blocks when they break off a structure because the physics happens independently regardless. That step is now skipped completely, so destruction is a lot smoother. It used to take up to 100 milliseconds to un-parent all the blocks from the structures during big explosions. The most exciting (and buggiest) is optimizing the destruction system. That leads me to what I've been working on lately, which is mostly a lot of random stuff. Many of those shown will debut at PAX West along with new maps/structures/missions/etc. It shows off a number of the vehicles that will be in the new singleplayer campaign. Part of what helped get Instruments selected is this trailer I put together at the end of May. It will also be the first time I've met Auvic (musician for Instruments, Speed Demons, and Rhythm Storm) in person, as he'll be coming as well. I've been to PAX West a couple times to show Overload with Revival Productions, but this will be my first Radiangames title I've shown. Being selected means you get a small booth in a great location on the show floor. The PAX Rising Showcase chooses a small number of indie games every year. PAX West is one of the biggest gaming conventions in the US, and it takes place at the beginning of September in Seattle (Labor Day Weekend here in the US).
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